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Last Updated (Saturday, 19 June 2010 06:21) IGN has decided to shut down all of their free hosted sites. Unfortunately, this included Jet Force Gemini APEX... but not to worry, I have successfully moved JFG APEX to my own domain which is much faster and completely ad free. The new and permanent location for JFG APEX is http://jetforcegeminiapex.com please update your bookmarks and favorites. I have set up the old URL to redirect to this new location, but come August it will no longer exist. I have put a fair amount of time and money into this migration and would like to see a lot of activity in return.
Last Updated (Friday, 04 June 2010 19:03) Yes, today is June 4th... that means that 4 years ago, on this very day, I published the first version of JFG APEX. Year 4 started out with a bang, as I overhauled the site's GUI and applied for and sort of received flagship status, and I finally formed a development team as Ben signed on to the project. Unfortunately, the glory of year 4 was cast aside fairly quickly when ka kitsune decided to sell his soul to Satan. From that point up until quite recently, there has been reduced activity and a lot of fighting, but it is fading now. Year 5 is going to be a big one for this site... it will make up for the disaster that year 4 ended up being and reclaim the glory that was once JFG APEX... and not to mention, perhaps, shed some light on a long overdue project. Last Updated (Friday, 04 June 2010 19:01) Big things are happening so stay tunned. Added a link to Game Gnome, "a different kind of underground gaming."
Three years ago, on this very day, I published what would become Jet Force Gemini APEX. It has grown exponentially over the years--far surpassing even my highest expectations. Unfortunately, many of those from the old days who used to be regular members are now long gone, I hope they return someday. On another note, this site now has another mission, one that would certainly put it on the map; it must be promoted on 3DACTIONPLANET.
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Well here it is, five years have passed since the opening of APEX. While year five wasn't the spectacular miracle I had hoped it would be, it wouldn't be accurate to say it was a total flop. Sure we lost the only programmer, sure GeminiDevice went back to nothing more than a dream, sure the forums hit an all time low, so why was year five not a complete failure? Why it's because Epic Games was generous enough to release the Unreal Development Kit to the public for free. The Unreal Engine is very capable and widely proven in the industry; it offers us a platform on which we can finally build PW. Couple that with the fact we developed a basic framework for PW's story and gameplay, and all of a sudden year five doesn't seem so bad.